#interactivefiction
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Despite owning a pile of the BASIC type in adventure books from Usborne in the 80's for my #ZXSpectrum I really was not into text adventures at all as a kid.
That all changed when being introduced to an online MUD in 1992 when starting university, first playing, then coding on it creating a whole complex area of the map. (LPC was also the first object orientated programming language I used, before giving C a go!)
When I started programming on the SAM Coupe in 1993 I did have a few attempts at adventure based stuff. First with a very simple adventure driver written in BASIC (I had yet to venture towards #Z80 machine code!) which held room info in DATA statements) then I made the start on a program to rip the room descriptions out of the LPC files I had from I had coded for the MUD. (I still have a copy of these from 30+ years ago!)
I'll be looking at this more in the forthcoming Adventure section in 'SAM Revival' magazine...
#TextAdventure #InteractiveFiction #samcoupe #retrogaming
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Visible Suspended is now available.
https://blog.zarfhome.com/2026/08/visible-suspended
Yes, I included the classic map (or a redraw of it). Yes, the little robot discs move around the map. You can even see each robot's current destination (grey marker) for better planning.
#Infocom #InteractiveFiction
Following up my question a few weeks ago about the matchbook from _The Witness_.
https://blog.zarfhome.com/2026/07/good-luck-everybody
#Infocom #InteractiveFiction
Dialog is an #interactivefiction language inspired by Prolog which compiles to efficient Z-machine version 5 code (for #8bit platforms) and lets you enter statements during debugging.
playing "leisure suit larry 2". i played this as an 8-year-old without my dad knowing. it was fun and all the adult stuff was way over my head. what i am remembering is how a simple "look" command shows more than "the exits" and the obvious. for example, in the quickie mart it'll describe the clerk. a "look" around the room should describe actor, objects, and anything else pertinent given the UI (a text adventure probably has to describe more). #InteractiveFiction #AdventureGames
I'm working on an interactive-fiction game and I need some pixel art. I'm using AI generated art at the moment, but I would love to support a real artist instead. If you know anyone who might be interested, please let me know. I'm looking for 640x480 or smaller art at 256 colors. The game is based on the adventures of Robin Hood. This would be a paid gig as I plan to release the game on steam. #pixelart #interactivefiction @1Bit@bitbang.social
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#Minecraft
#StardewValley
#Terraria
#InteractiveFiction, #TextAdventure
#SoloRoleplaying, #SoloRPG
#introduction #introductions #reintroduction #reintroductions
Writing Interactive Fiction
First published: Feb 13, 2014; Updated 30.3.2026. Back in 2014, then ALLi member and self-published author Michael La Ronn wrote a short post for the Self Publishing Advice Centre about a genre into which he was deciding to venture. If…
The post Writing Interactive Fiction appeared first on The Self-Publishing Advice Center.
https://selfpublishingadvice.org/writing-interactive-fiction/
#Writing #ChooseYourOwnAdventure #ebooks #ereaders #interactivefiction
Replying to
There's certainly some scope for a MUD to run on a couple SAM Coupes linked together via the built in network ports. Ideal fodder for demonstrating at retro shows and museums.
Likewise, when we get a Telnet client for the Trinity Ethernet Interface that'll open up playing online MUDs on SAM.
#samcoupe #textadventure #interactivefiction #retrocomputing
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