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@sndels@mastodon.gamedev.place

2025-12-21 16:16 UTC

The recent HDR discussion seems to be missing some of my gripes with the current state of affairs. Never mind bad highlight clipping behavior on my TV(?), mismatching raster/sampled light power in some games and questionable side-by-side comparisons: a single calibration profile is not enough. I often don’t want my S90C blasting at full power in my dimly lit living room late at night. Calibrated black levels also vary depending on ambient lighting.

Replies (1)

  • It's not that the user has to calibrate per game to get an optimal experience, it's that they might have to re-calibrate every time they play! Ideally UI, black and peak levels are standardized into OS calibration and in-game could be as simple as scene exposure. Give me a bright/dim toggle in my PS5 quick menu to flip both the OS and game calibration presets.

    Open ##4339820