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@sndels@mastodon.gamedev.place

2025-12-21 16:16 UTC

It's not that the user has to calibrate per game to get an optimal experience, it's that they might have to re-calibrate every time they play! Ideally UI, black and peak levels are standardized into OS calibration and in-game could be as simple as scene exposure. Give me a bright/dim toggle in my PS5 quick menu to flip both the OS and game calibration presets.

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