sndels
sndels@mastodon.gamedev.place
<p>Engine plumber and moonlight graphics artisan. Ex-3DMark.</p><p>Toys and experiments at <a href="https://github.com/sndels" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">github.com/sndels</span><span class="invisible"></span></a></p>
Posts
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The Hornet statuette and Fixer statue in Silksong is probably one of my all time favorite pieces of video game storytelling. The rollercoaster of emotions getting the statuette with its description first and then walking past the statue. I love this medium.
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The recent HDR discussion seems to be missing some of my gripes with the current state of affairs. Never mind bad highlight clipping behavior on my TV(?), mismatching raster/sampled light power in some games and questionable side-by-side comparisons: a single calibration profile is not enough. I often don’t want my S90C blasting at full power in my dimly lit living room late at night. Calibrated black levels also vary depending on ambient lighting.
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That Saros sound/haptics design though 🤤🤌