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@Katana314@lemmy.world

2026-10-30 11:46 UTC

What we really need is one big investor that can accept the publishing plan of: Give 20-30 small teams budget to survive, some very basic planning assistance and help making contacts; then, go hands off and accept that about 15 of those games will die out. 5 will be good, and 1 will be a giant hit that pays for the others. Next round, the ratio gets better.

Replies (1)

  • @minfapper@piefed.social 2026-10-30 16:51

    I used to think that would be the best approach, but then I watched Star Citizen’s development. Without the pressure of a publisher, the creative leads got to focus 100% on their vision. Turns out that means unbelievable (to us) scope. creep. Creative visionaries are great at their creative vision, but not so much at managing schedules and running a business. They need to butt heads with someone that cares about the money so that their compromise ends up being the masterpiece we all love.

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