2026-10-30 16:51 UTC
I used to think that would be the best approach, but then I watched Star Citizen’s development. Without the pressure of a publisher, the creative leads got to focus 100% on their vision.
Turns out that means unbelievable (to us) scope. creep. Creative visionaries are great at their creative vision, but not so much at managing schedules and running a business. They need to butt heads with someone that cares about the money so that their compromise ends up being the masterpiece we all love.
Replies (1)
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@Jeffool@lemmy.world 2026-10-31 04:22
I think it’s easy to argue that Start Citizen is very different from what he’s proposing. A singular project with no real oversight just a big budget. He’s proposing several smaller projects with very real expectations of at least producing games, even if they’re not overly successful.