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@MomentsInGraphics@mastodon.gamedev.place

2026-04-28 19:15 UTC

@yiningkarlli@mastodon.gamedev.place Gaussian splats are a "learning-based scene representation." Calling it AI is just trying to link it to the hype. It may also be partially motivated by where we came from: Networks that do the rendering got displaced by NeRF, which got largely displaced by Gaussian splatting. Every step forward has removed an AI component, to the point where there is no neural network left, but people still associate novel view synthesis with AI. Also the papers get published at AI venues.

Replies (1)

  • @SassyTurtle@tech.lgbt 2026-04-29 10:20

    @MomentsInGraphics@mastodon.gamedev.place @yiningkarlli@mastodon.gamedev.place A number of cool advances in Gaussian Splats have come from including transformer architecture in various steps in the training process. And modern ‘ai’ is almost uniformly transformer-based. So, I agree with your statement in the specifics, but I can also see a clear argument that this tech has been influenced by, and gotten cooler because of, ‘ai.’

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