Christoph Peters
MomentsInGraphics@mastodon.gamedev.place
<p>Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.<br /><a href="https://MomentsInGraphics.de" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">MomentsInGraphics.de</span><span class="invisible"></span></a></p>
Posts
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My second blog post on spectral rendering is out. This one explains how to use wavelength importance sampling to minimize color noise while limiting the overhead to 0.3 ms and how to make BRDFs spectral. https://momentsingraphics.de/SpectralRendering2Rendering.html
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My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. https://momentsingraphics.de/SpectralRendering3Results.html
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In 2026, I reprise my role as High-Performance Graphics papers chair, joined by Markus Kettunen. The papers deadline is 8 weeks from now. Submit your performance-oriented graphics research and present it in Los Angeles, just before SIGGRAPH (July 17-19 2026)! https://www.highperformancegraphics.org/2026/call-for-participation/