#unrealengine

4 posts · Last used 22d

Hello, gamedev.place! We're Astronaut Entertainment, an indie studio from Türkiye. We're building Ancient Online: Remastered, a classic eastern-fantasy empire MMORPG on Unreal Engine 5.8: • One world across PC, Mac, Linux, Android and iOS • Rival empires, open-world PvP, guild sieges, player economy • No pay-to-win: cosmetics and convenience only • 30 languages Dev notes on server tech & world building ahead. https://ancient.astent.games #introduction #gamedev #indiedev #MMORPG #UnrealEngine
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Let's conduct a #Stalker2 2.0.5 (#UnrealEngine 5.5?) experiment. I've just started #Steam, after ~10 h, and immediately, i get a 3.4gig #Shader pre-cache update. And another 1.5gig on top. I'd bet, when i start the game, it's gonna compile shaders, regardless. We'll see; i'll start a stopwatch - twice, launching the game with pre-cache vs. self-compiled/hot cache. Edit: +2 pics, all right, if it's not a content update, you "lose" only ~40 seconds on #Vulcan processing.
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