toerror
toerror@mastodon.gamedev.place
<p>Software developer, Manchester UK. On extended sabbatical from corporate dev while I work on some personal projects, but it looks like someone set fire to the real world while I've been busy... Currently working on a space game project that is frankly too large for one person.</p>
Posts
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@susankayequinn@wandering.shop Some inverse Paper and Ice shit right there. Bravo! Also the first time I have seen this happen; Maybe it's the public bias toward bad news, but good grief do we need to see more of this.
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@sinbad@mastodon.gamedev.place Relatedly, that whole Jensen Huang thing about expecting his 500k developers to be using 250k of tokens per annum... I can only imagine the situation internally for those guys being like that mid century fiction trope of kids being forced to smoke a box of cigars to put them off smoking for life, except they publicly have to declare their love of cigars.
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@tante@tldr.nettime.org I think the main issue for those genuinely using it to brainstorm is that they will never know what they are copying. For those using it to research, the information presented will be similar to that presented to your peers and competitors. Business advice - homogenous slop to all, and you might use it to see what the market might be thinking, but just by looking, it's influencing your choice. At least you can check the hallucinations, but that does require having re...
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blender hashtag is having a headache this afternoon.
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I think the problem with regarding the advent of LLMs for coding / diffusion for asset production as some sort of personal grief process that has to be dealt with is that the moment you think &quot;well if this is how things are we might as well get on with it&quot; you are now confronted with the practical reality that it might turn out that you don&#39;t own the code you&#39;ve made / that you have effectively made a beautiful montage that you can never sell once the case law h...
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Problem of the day... Compressing height field data as BC4 gives us 4 bits per texel, but you have to normalise the height field. Fine, you say, extract the min / max, normalize the field and then denormalize on render. The problem comes when you have a large min / max range - like here where there&#39;s a sheer cliff included in the terrain patch, the top of the range becomes quantized, presumably because of floating point issues, and we end up with accidental minecraft.
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90% of the vids I see on youtube purporting to be anti code AI / AI skeptical turn out to be an advert for someone claiming to do it right or to be able to resolve problem X with AI. Cannot wait till the cash is gone and the media stop priming people to be exploited..
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Hey, remember when everyone was just openly pirating music and games, and software piracy established Adobe as the main vendor of creative tools, and in the end, piracy was just so convenient and ubiquitous that they just abolished copyright law because everyone was doing it?
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I like the idea that genai is reenchanting business processes for normal people. The demons in the system... Let chaos reign. ๐ ๐ช
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Wonder if we&#39;ll see language packs appearing as free DLCs so people don&#39;t have to flag their game as using AI for voice acting ...
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Aheh.. Working on species distribution has resulted in the tearing out of material biomes, which has resulted in rewriting large tracts of terrain code for quality &amp; performance reasons. &lt;sigh&gt;
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Just saw a video titled &quot;Why Saving Prompts Makes Us Dumber&quot; ๐ Ain&#39;t gonna watch it but truly, these are the end times.
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Hey, remember when the EU decided that search engines had to pay news sites for scraping them and displaying their content in search results... Man, those were the days.