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laund

laund@wetdry.world

<p>cisn&#39;t, adhd, dev</p><p>coding for job: (type-checked) Python<br />coding for fun: Rust + Bevy<br />hobbies: reading (mostly Progression Fantasy/LitRPG), gaming (rougelikes)</p><p>old accounts: <span class="h-card" translate="no"><a href="https://tech.lgbt/@laund" class="u-url mention">@<span>laund</span></a></span> <span class="h-card" translate="no"><a href="https://hachyderm.io/@laund" class="u-url mention">@<span>laund</span></a></span></p><p>(pfp: compute shader particles)</p>

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    @katzenmann Rust has dynamic linking. It doesn&#39;t have a stable ABI. It has a ABI, but its not stable, meaning the components have to be compiled by the same compiler version on the same machine to reasonably expect them to work. It also supports the C ABI in that you can write code for it, and theres multiple third-party ones like stabby. Its not a great state to be in, but its slightly better than &quot;no dynamic linking&quot; as you claimed also, multiple megabytes binary sizes are not...