SlainteES
SlainteES@mastodon.gamedev.place
<p>Hobbyist gamedev and pixel artist based in Barcelona Area (Spain)</p>
Posts
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Prototyping a rift boss... #pico8 #lowrezjam
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What a day... already in 4 carts, had to split inventory actions as things got crowded... Combat is kind of functional (still testing it thoroughly... and totally unbalanced at this point) and ship configuration is close to ready... mining/slavaging/shop advancing nicely but not yet ready to show. The clock is ticking, just 5 days left :/ so hoping for a reasonably playable entry #lowrezjam #pico8
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A lot of refactoring and a lot of design... but finally I have a working UI for ship-config, shops, initial loadout config and mining... the bad news is it is heavy, it&#39;s own full cart, which makes cart transitions extremely frequent... looking into ways to duplicate some of it into the main game cart to minimize loading friction and it&#39;s impact in music #pico8 #lowrezjam
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So finally music is coming in... An extremely talented musician and friend, VavMusicMagic, is preparing some tracks for the game! Thank you sooo much! #pico8 #lowrezjam
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What a journey... 5 carts now, and inventory management cart has needed 3 token hunts already... one missing feature to add there for the initial version and about 200 tokens left! And at the same time working on the anomaly node system (5th cart...). Some backgrounds prepared #pico8 #lowrezjam
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Somewhat functional progression implemented... battling space every step of the road... anomaly nodes half coocked, boss implementation missing, balancing still pending... and just 1 extra day to go... #lowrezjam #pico8
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So my submission is in https://slaintees.itch.io/rift-raiders and it&#39;s been tough... rough on the edges, extremely unbalanced and for sure bugged. 2/6 carts undre 5 tokens budget so not sure any fix can hit the project as it is, but if reported I can give it a try. In some weeks after I recover from the marathon I will start a full refactor XD as the game is not as complete as I wanted and with some love (code evolved organically like crazy...) i think it can fit quite some more. Enjoy...
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Wrapped up #lowrezjam in 15th place overall! Huge congrats to everyone who participated—it was an absolute blast. #pico8 cracked in the top 3, which is awesome to see. It continues to be such a solid choice for this jam year after year. Now, onto bug fixes, finishing up cut content, and prepping the game for its official release on the BBS! https://slaintees.itch.io/rift-raiders
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Working in post-jam fixes for my #pico8 #lowrezjam entry... Fixed the pip-bars visualization, fixed the initial auto-venting values (which has surfaced quite a few bugs around overheating now that you can actually reach it) and added some sort of manual page to the game (a big request in the comments for the entry) as a full playable tutorial feels quite impossible to fit. Hoping for an updated version soon on itch!
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Taking a break from the rewrite of rift-raiders (don&#39;t panic, still working on it, but I need to make a lot of space still). Entered #pico1k jam with a little #pico8 puzzle game LASER MAZE https://slaintees.itch.io/laser-maze