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@oblomov@sociale.network

2026-04-11 13:15 UTC

@Wlm @ZachWeinersmith you can do it without matrices by going with rotations. And by going the Geometric Algebra route, one can even develop frameworks where everything (complex numbers, split-complex numbers, quaternions etc) can be derived the same way.

Replies (1)

  • @Wlm@mastodon.gamedev.place 2026-04-11 13:36

    @oblomov @ZachWeinersmith Yeah it’s important to realize that they aren’t matrices per se, but matrices are one way to represent them (same with tensors). But maybe not yet in high school. (NB not a mathematician, so apologies for any sloppy terminology.)

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