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@tyzbit@toot.now

2026-03-26 15:56 UTC

@j-g00da that far out, the floating point precision loss must be pretty high, i bet it looks like this source: https://discussions.unity.com/t/how-to-handle-truly-open-world-maps-with-unity-due-to-floating-point-limitations/701019/112?page=6

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