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@mia@movsw.0x0.st

2026-11-04 11:32 UTC

@snacks@netzsphaere.xyz not quite. what you’re thinking of is really tiled forward rendering, which uses compute shaders to process light sources using a tile-based approach. compute shaders didn’t exist during the s.t.a.l.k.e.r. era when deferred shading techniques became more popular. this was even before unified shader models!

Replies (2)

  • @snacks@netzsphaere.xyz 2026-11-04 11:36

    @mia@movsw.0x0.st i looked into it a bit, usually heard it called forward+ rendering, but didn't realize it just wasn't possible before

    Open ##5479054

  • @mia@movsw.0x0.st 2026-11-04 11:35

    @snacks@netzsphaere.xyz idtech 7 has custom rasterizers implemented in async compute shaders to process light lists and visibility boxes. you could never do something like that on old hardware

    Open ##5479060