2026-04-20 13:33 UTC
Here's one for the music theory nerds out there
I have an idea for a track for my game that goes kind of like this:
1. It must loop
2. It has an upward modulation at the end (cheesy? yes but:)
3. It has no downward modulation
So here is a little puzzle for yall: how would that be possible? Solution in the replies.
Replies (1)
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@vvilliam@mk.absturztau.be 2026-04-20 13:36
The music constantly shifts the reference A tone, slowly enough not to be noticeable if you're not keeping track externally (and if you don't have perfect pitch, so that might fuck with some of yall's heads), but enough that by the end of the song it sounds as if it's a perfect fifth above the original tone. Simple modulation with a secondary dominant, reset reference tone and bam, we're back at the start