Elektrine lite

← Feed

@yiningkarlli@mastodon.gamedev.place

2026-07-25 20:06 UTC

Over the past few years, it’s become clear to me that there were 3 graphics papers in the past few years that truly revolutionized their subfields: 3D Gaussian Splatting by Kerbl et al 2023 which revolutionized 3D reconstruction, Monte Carlo Geometry Processing by Sawhney/Crane 2020 which revolutionized computational geometry, and ReSTIR by Bitterli et al 2020, which revolutionized path tracing and real-time rendering.

Replies (0)

No replies.