2026-05-10 05:49 UTC
@yiningkarlli@mastodon.gamedev.place ML is more files than math. Languages are almost entirely files except for some odd areas where math sneaks in. Graphics is kinda the same; perhaps the difference is that in ML and graphics, you need both; in languages you can get by without math.
Replies (1)
-
@yiningkarlli@mastodon.gamedev.place 2026-05-10 06:09
@zeux@mastodon.gamedev.place My thinking was: At least on theory side, programming languages is mostly math (lambda calculus, context free grammars, etc). ML is mostly math too (gradient descent, statistics, etc). Sure you have to deal with files, but dealing with the files isn't typically thought of as like, a core part of the problem to be solved. Graphics is like: so we have a bunch of .obj files and a bunch of texture files. In graphics we consider data movement as a core problem since it really impacts perf.