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@yiningkarlli@mastodon.gamedev.place

2026-04-24 19:05 UTC

Here’s a cool talk from GPC 2025 on the architecture of Blender’s Cycles renderer. There is no one right answer to designing a renderer; as a rendering engineer, I really like seeing how different renderers choose different tradeoffs to meet user needs: https://youtu.be/etGMk9wYwNs

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