@yiningkarlli@mastodon.gamedev.place
2026-04-29 22:06 UTC
Replies (6)
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@alejandro@indieweb.social 2026-04-29 22:19
@yiningkarlli@mastodon.gamedev.place seems like naming something so that copilot could fill the implementation
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@wildrikku@mastodon.gamedev.place 2026-04-29 22:52
@yiningkarlli@mastodon.gamedev.place input type of void*, named just "in".
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@lichendust@sunny.garden 2026-04-29 23:47
@yiningkarlli@mastodon.gamedev.place I love this the most important lesson I learned from watching JBlow and Casey Muratori's streams was 'optimise for reading/comprehension, not for writing' and while this is on the extreme end... it's not wrong the excuse I always see is "line length", but monitors are wide and high-res now, max line length complaints are a literally a problem from twenty years ago
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@anselmschueler@ieji.de 2026-04-30 01:04
@yiningkarlli@mastodon.gamedev.place it would be called like fmv_a
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@Drwave@mastodon.social 2026-04-30 03:20
@yiningkarlli@mastodon.gamedev.place You would have loved PARIS on the Connection Machine, then… We had long names. Very long. Longer than Mathematica. I actually expect Wolfram was inspired by the PARIS instructions…
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@RobeeShepherd@mastodon.art 2026-04-30 08:40
@yiningkarlli@mastodon.gamedev.place I would end up trolling if I did this 😬 returns_one_but_sometimes_two_maybe_three_or_four() for a random number generator