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@yiningkarlli@mastodon.gamedev.place

2026-04-29 22:06 UTC

To be honest, I vastly prefer this to the name that something like POSIX would give, which would be something cryptic like "afRepReIfDFDENE2()" with an input type of void* and output type of int. At least with really long names you can easily figure out what it does.

Replies (6)

  • @alejandro@indieweb.social 2026-04-29 22:19

    @yiningkarlli@mastodon.gamedev.place seems like naming something so that copilot could fill the implementation

    Open ##2830809

  • @yiningkarlli@mastodon.gamedev.place input type of void*, named just "in".

    Open ##2830811

  • @lichendust@sunny.garden 2026-04-29 23:47

    @yiningkarlli@mastodon.gamedev.place I love this the most important lesson I learned from watching JBlow and Casey Muratori's streams was 'optimise for reading/comprehension, not for writing' and while this is on the extreme end... it's not wrong the excuse I always see is "line length", but monitors are wide and high-res now, max line length complaints are a literally a problem from twenty years ago

    Open ##2830814

  • @anselmschueler@ieji.de 2026-04-30 01:04

    @yiningkarlli@mastodon.gamedev.place it would be called like fmv_a

    Open ##2830815

  • @Drwave@mastodon.social 2026-04-30 03:20

    @yiningkarlli@mastodon.gamedev.place You would have loved PARIS on the Connection Machine, then… We had long names. Very long. Longer than Mathematica. I actually expect Wolfram was inspired by the PARIS instructions…

    Open ##2830819

  • @RobeeShepherd@mastodon.art 2026-04-30 08:40

    @yiningkarlli@mastodon.gamedev.place I would end up trolling if I did this 😬 returns_one_but_sometimes_two_maybe_three_or_four() for a random number generator

    Open ##2830820