2026-10-31 04:56 UTC
I had a shadow deck loosely based on that method. There was:
an artifact that decreased cycling costs by 2
an artifact that let mana be played untapped
a bunch of monsters with a cycle cost of 2 where the cycle benefit was adding a mana
a spell to search your deck for mana for each creature in your grave
and one dealing X/X damage per shadow mana tapped.
It was about the only thing I found that could reliably beat a sliver deck, but if you didn’t get the artifacts you were screwed.
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