@yiningkarlli@mastodon.gamedev.place
2026-05-02 06:59 UTC
Replies (6)
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@yiningkarlli@mastodon.gamedev.place 2026-05-02 07:00
I'm not staunchly anti AI code assist and think it both has its uses and has drawbacks, but come on, takes like this “Yes Engineer" one are just silly.
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@neo@soc.psynet.me 2026-05-02 09:37
@yiningkarlli "code is cheap" also means that refactoring is cheap. Removing obsolete functionality is cheap. Finally replacing that thing nobody wanted to touch in 10 years is cheap. I'm currently working on migrating all our various gameserver files and mod updaters that grew over time into one centralized system that previously nobody wanted to maintain, let alone extend. Mystery shell scripts with no observability, running as system crons on random hosts: Gone. \o/
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@luc0x61@mastodon.gamedev.place 2026-05-02 10:43
@yiningkarlli Food is a good example on where it started, from a primary need. Then the model spread to anything possible. By now, it's very hard advocating any model proposing resource conservation.
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@neko@aus.social 2026-05-02 11:39
@yiningkarlli Why have they already shipped three versions of it? What was wrong with the first two? What was wrong with the first two?
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@csstrowbridge@mastodon.social 2026-05-02 12:02
@yiningkarlli Meanwhile, companies are now realizing using AI costs more than just hiring junior programmers.
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@skernjak@mastodon.gamedev.place 2026-05-06 10:55
@yiningkarlli@mastodon.gamedev.place also, writing the literal code always was the easy part. Typing words into a computer is easy. When you know what and how to do it, the coding happens in a flow process The hard part is the thinking, planning, talking with people, structuring things, reviewing, planning etc That's why people are so into rewriting from scratch. Nonone I know got into programming to review/maintain other people code